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Tetris Couldn't Win at The Game Awards — A New Category May Address This Issue

Whenever a significant prize-giving event draws close, one notices a demand to include fresh award types to acknowledge overlooked contributions and delight the passions of followers who have specialized interests.

My colleague previously argued supporting a scary games classification. It would be amazing. The same goes for tabletop games, which is a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, there's a strong justification backing this proposal is the most urgent and significant. Here's the proposal: There should be an award type for logic-based games.

The Genre Classification Challenge

Categorizing art by genre is not a science; it’s very subjective, and it will always spark debates and end in fuzzy definitions. There’s a reason film award organizations steer clear of genre categories. Yet it remains a necessary evil for the industry of interactive entertainment, showing incredible range they barely qualify one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, while allowing diverse titles to compete fairly, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards offer these genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include many game types, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. No suitable classification appears to accommodate them. Examine these examples from recent excellent titles, all very different: building puzzles from a specific release, intense tile-matching of another game, engaging interpersonal challenges from additional release. Where could they possibly go between these six categories? Simply put, no category fits.

Recognition Challenges

Numerous examples exist outstanding logic titles released every year without proper recognition in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • One classic puzzle game wasn’t nominated completely that year
  • Another creative title received no nominations in 2019
  • A beloved organization game was overlooked that year
  • Just some brain-teasers scraped into small studio or handheld classifications

Significance of Puzzle Games

Commonly they're modest productions, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles worldwide continuing this trend for an extended period.

The iconic tile-matching title rivals famous sandbox experiences competing to become highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face that issue. You could fill a field of five engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.

Restating the point, these are games lacking appropriate categories during prominent ceremonies. Puzzle game makers function at the hard edge game development, creating some of most fundamental forms within interactive entertainment. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait decades.

JS
About the author

Jennifer Smith

Elena Vance is a film critic and pop culture enthusiast with a decade of experience in entertainment journalism.

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